# Sports Trading Guidelines

**Overtime** is a decentralized, trustless, permissionless, **blockchain** based **sportsbook**. Overtime’s novel [**Sports Automated Market Maker**](https://docs.overtimemarkets.xyz/decentralized-sports-markets/sports-amm) is built on **Overtime smart contracts**, and it uses reliable data feeds from the industry best data provider [**Chainlink**](https://chain.link/data-feeds)**.**

The [smart contract](https://www.coinbase.com/learn/crypto-basics/what-is-a-smart-contract) architecture ensures a safe, transparent and reliable way of trading with the Sports AMM. Every trade is **fully collateralized**, and the funds will always be in respective smart contracts, waiting for you to claim if your trades were correct.  The smart contracts themselves are the first and foremost source or truth. **Code truly is law with Overtime.**

Changes to the contract codebase of Overtime can only be done as a result of a [OIP (Overtime Improvement Proposal) ](https://www.overtime.io/dao)being voted in by the [Overtime Council](https://www.overtime.io/dao/thalescouncil.eth/), the elected governing body of the [Overtime DAO](https://www.overtime.io/dao), consisting of reputable Overtime community members. Overtime DAO also governs all the markets and transactions of the protocol.

<figure><img src="/files/3IswtjmxHV5mDunu3Igh" alt=""><figcaption></figcaption></figure>

\
Listed below are the **Overtime trading rules and guidelines** to offer a standardized and familiar way of interacting with the Overtime platform:&#x20;

<br>

### Table of Contents

* [General Rules](#general-rules)
* [Sports Rules](#sports-rules)
* [American Football ](#american-football)🏈
* [Soccer ](#soccer)⚽️
* [Basketball ](#basketball)🏀
* [Baseball](#baseball) ⚾️
* [Ice Hockey](#ice-hockey) 🏒
* [Tennis](#tennis) 🎾
* [Esports](#esports) 🎮
* [Fighting Sports](#fighting-sports) 🥊
* [Table Tennis](#table-tennis) 🏓
* [Aussie Rules](#aussie-rules)
* [Volleyball](#volleyball) 🏐
* [Handball](#handball) 🤾‍♂️
* [Water Polo](#water-polo) 🤽‍♂️
* [Cricket](#cricket)🏏
* [Formula 1 ](#formula-1)🏎️
* [Golf](#golf) ⛳️
* [Darts](#darts) 🎯
* [Politics](#politics) 🗳️
* [Futures & Outrights ](#futures-and-outrights)📈

<br>

## General Rules

#### Overtime Markets – Universal **General Rules**

1. **Oracle & Governance Pipeline**\
   Data comes from Chainlink nodes and pre-approved providers; any change to feeds or contract logic must pass a OIP vote of the Overtime DAO Council.
2. **Data** received from **Chainlink nodes and designated providers (OpticOdds etc.)** serves as the **final authority for all settlements**. In the event of a discrepancy between third-party media and our official data pipeline, the **node-delivered result prevails**.
3. **Market Types & Outcomes**\
   Overtime supports 2-way and 3-way markets (excluding Futures markets like Golf, F1 or similar). For 2-way sports, overtime/extra-time scores are included by default; for 3-way sports, only regulation counts unless noted.
4. **Draws & Pushes (2-Way)**\
   If a “Draw” price is listed and the match ends in a draw, both team selections lose. Where no draw option exists and the match ends in a draw, bets are void.
5. **Walkovers / No-Contests**\
   Any pre-game forfeit, walkover, or "no contest” voids all bets on the fixture (some exceptions may apply)
6. **Retirement**\
   Any retirement after the start of the match is deemed an ML loss for the retiring side. Non ML bets will be voided unless already mathematically resolved.
7. **Abandonment Threshold**\
   If a fixture is not completed within **24 hours** of its scheduled start, all full-game markets are void (periods already finished stand). Exceptions: events naturally exceeding 30 h (e.g., multi-day golf).
8. **Start-Time Windows**\
   A fixture that fails to begin within **24 hours** of the advertised start time is voided in full.
9. **Long-Duration Events**\
   Tournaments that normally run past 30 hours (major golf, multi-round motorsport, etc.) retain action provided they finish under the organiser’s published schedule.
10. **First-Score Markets**\
    “First Team/Player to Score” have action as soon as the score occurs—match completion not required.
11. **Venue / Opponent Changes**\
    Unless a sport-specific rule overrides, swap of the listed opponent voids all bets.
12. **Period-Only Bets**\
    Bets designated for a specific quarter/period count **only** that segment; completed periods stand even if the match is later abandoned.
13. **Participant-Must-Start Rules**\
    If a market contains named competitors (e.g., Head-to-Head, Player Props), all listed competitors must start or bets since the last completed stage are void.
14. **Minor Data Entry Errors**\
    Typos, misspellings, or team name variations do **not** void action when the intended fixture is clear.
15. **Non-Standard Match Formats**\
    If a fixture is mistakenly offered with the wrong number or length of periods, every market on that fixture is void.
16. **Parlay Specials/ SGPs**\
    Parlay Specials or SGPs require **all** listed games to finish; otherwise the entire special is void.
17. **72-Hour Finality**\
    Settlements are final after 72 hours. Corrections are allowed only for human or system error discovered within that window.
18. **Integrity & Material-Error Handling**\
    Overtime may suspend markets, reject, or later void trades if fraudulent activity or an obvious pricing/limit error is detected, including post-acceptance in-play bets that gained a material advantage.
19. **Live Scoreboard Disclaimer**\
    In-game scoreboards are informational only; incorrect live data shown there does not constitute grounds to void a bet. The result after grading is the one that counts.
20. **Bet Acceptance & In-Play Delays**\
    All wagers are accepted at Overtime’s discretion; in-play orders may queue briefly or pend during high-risk moments. Obvious odds errors may be cancelled.
21. **Official Result Source**\
    Unless a sport rule states otherwise, the governing body’s determination at fixture completion is final; protested or later-overturned scores are not recognised.
22. **Rule Precedence Chain**\
    **Market-specific rules** override **Sport rules**, which override these **General rules** if a conflict exists.
23. **DAO Dispute Resolution**\
    Users may escalate irregularities to the Overtime DAO  in the [Overtime discord](https://discord.gg/overtime-io)

> These General Rules apply across every sport section that follows in the GitBook documentation and are crafted to dovetail with the existing Overtime Sports-Trading Guidelines.

## Sports Rules

### American Football 🏈

**Timing & Suspension**

1. **Overtime** counts for all Game and 2nd‑Half markets; it does **not** count for 1st‑Half or Quarter markets unless explicitly stated.

**Market‑Specific Rules**

4. **Team to Score Next:** Only Touchdowns, Field Goals and Safeties qualify. PATs and 2‑Point Tries are treated as part of the prior Touchdown.
5. **Passing Yards / Passing TDs:** Listed QB must attempt **≥ 1 pass** for action; otherwise bets void.
6. **Rushing Yards:** If the named player records no rushing attempt, yardage is **0**.
7. **Receiving Yards / TDs:** If the named receiver plays but makes no catch, yardage/TDs settle at **0**.
8. **Anytime Touchdown Scorer:** Player must possess the ball in the end‑zone. Passing for a TD does **not** count for the QB.
9. **Longest Touchdown:** Market void if no Touchdown is scored.
10. **Special‑Teams & Defensive TD:** Only plays that involve a kick/punt or a post‑snap change of possession (e.g., KO return, INT return, blocked‑kick return) qualify. Fake FG/Punt TDs grade as Offensive TDs.
11. **Unanswered Scores:** Ignore PATs/2‑Point tries and any defensive return on those plays.

**Season & Futures**

12. **Regular‑Season Win Totals:** Settle once a team’s result is mathematically locked over a 17‑game (NFL) or 12‑game (NCAAF) slate. League‑declared forfeits count as played games.
13. **Conference / Division / Championship Futures:** Graded on the team that reaches the official title game (e.g., Super Bowl, CFP Championship).

### Soccer ⚽️

**Core Timing Rules**

1. **Regulation‑time settlement.** All match markets are graded on the score after the scheduled 90 minutes **plus** any referee‑added stoppage time. Extra‑time, golden‑goal periods and penalty shoot‑outs never count *unless* a market title explicitly states “Incl. ET”.
2. **Early finish.** If a match is abandoned before ⅔ are played and is not resumed within 24 **hours**, all unsettled markets are void; periods played to completion (e.g., 1st‑Half) stand. If the referee ends play ⅔ of the time , every market stands and is settled on the score at stoppage.

**Venue & Home/Away Status**

3. Bets stand at neutral venues regardless of listing order. If the governing body designates a team as “home”, that team is treated as home for all Home/Away splits even if the game is staged at the opponent’s ground.

**In‑Play Integrity**

4. **VAR adjustments.** In‑play bets struck between the on‑field incident and the VAR overturn are void *if* the reversal materially alters odds.
5. **Displayed data errors.** If the score, corner count or red‑card state shown in the market header/Bet‑Slip is wrong, any bets placed while the error persists are void. Third‑party live scoreboards outside the bet UI are informational only.

**Event‑Timing Scope**

6. Unless a market specifies a minute range, referee‑added injury time is included in that market’s period.

**Specific Market Rules**

7. **To Advance / To Lift Cup:** Settled on the team that progresses, regardless of venue changes, postponements or method of victory (ET/penalties).
8. **Season Points & League Winner/Relegation:** Settled on official league table. Season point totals lock once mathematically decided and are not reopened if the league later shortens its schedule.
9. **Home vs Away Totals:** If played at a non‑standard venue, the team listed first is treated as home unless the governing body states otherwise.
10. **In‑Play Asian Handicaps (2‑Way):** Handicap applies only to goals scored *after* bet placement; score at placement is treated as 0‑0.
11. **Team Card markets:**
    * **Scoring:** Yellow = **1**; Red = **2**. Two yellows → red counts as **1 yellow + 1 red** (max **3** per player).
    * **Who counts:** Only cards to **players on the field**. Cards to coaches, subs, or substituted players **don’t** count.
    * **Timing:** Cards **after full‑time** don’t count. Half‑time cards count to **2nd Half**. Extra‑time excluded unless market says **Incl. ET**.
    * **Player Cards markets:** Named player must **start** or bets void.
12. **Corners:** Retaken corner counts once. Awarded but untaken corners do **not** count.
13. **Penalty Shoot‑out Markets:** Handicap markets include goals from *all* kicks; Totals markets count goals from the first 10 kicks only.
14. **Next Goal / Race to X Goals:** Graded immediately once outcome occurs, regardless of subsequent abandonment.
15. **Player Must Start:** All pre‑match player props void if the named player does not start. Substitute appearances do **not** trigger action(**exceptions** may apply, for example **player card markets**)
16. **Anytime Goalscorer:** Only goals in regulation/stoppage count; own goals excluded. Extra‑time & penalty shoot‑out goals excluded.
17. **Asian Handicap & Total Quarters:** Quarter‑handicaps (e.g., −1.25) split stake 50/50 across the two neighbouring half‑lines.
18. **Tournament Player Props:** Stats from extra‑time count; penalty shoot‑out events do not.

### Basketball 🏀

**Timing & Suspension**

1. **Game‑period action thresholds** – NBA & WNBA: **43:00** of play; all other recognised competitions: **35:00**. If that threshold is not met and the game is not finished inside 12 hours, full‑game wagers void; markets on completed periods (quarters/halves) stand.
2. **Overtime** – Counts for all Game and 2nd‑Half markets, as well as player props, unless a market title states “regulation only”. OT never counts for 1st‑Half or individual Quarter markets unless explicitly indicated.

**3‑on‑3 Basketball** (FIBA 3×3 & BIG3)

3. Game is official when **10 minutes** plus any OT are completed **or** a team reaches **21 points**, whichever comes first. If neither condition is met, all wagers are void.

**Market‑Specific Rules**

4. **Conference Winner (NBA)** – Winner is the franchise that *reaches* the NBA Finals, independent of subsequent Finals outcome.
5. **Division Winner (NBA)** – Action as long as every club in the division has played **> 50 %** of its scheduled games. Ties resolved per official NBA tie‑breakers.
6. **Player‑stat markets (pre‑game & live) with one or two named players** – *All* listed players must enter the game for action, unless the market wording states otherwise.
7. **Double/Triple‑Double** – Double‑double = ≥ 10 in any two of *PTS/REB/AST/STL/BLK*; Triple‑double = ≥ 10 in any three of those stats.
8. **NBA player‑stat settlement timing** – All markets are settled immediately post‑game using official NBA boxscore.Once settled, results are final and will not be updated for subsequent NBA revisions.

### Baseball ⚾️

&#x20;**Game Completion & Action Thresholds**

1. **Pre‑game Moneyline action:** Official once **5 full innings** are completed († 4½ if the listed Home team is ahead).
2. **All other full‑game markets** (run‑line, totals, team totals, H+R+E, player props, etc.) require **9 full innings** († 8½ if Home team leads) unless explicitly titled “7‑inning game”.
3. If the contest is called early, score reverts to the **last completed inning**—except if the game is called in the bottom half and the Home side has taken the lead, in which case the *current* score stands.
4. **Periods (5‑inning, 1st Inning, etc.)** that have concluded stand regardless of later abandonment.

**Suspensions & Resumptions**

| Situation                                                              | Pre‑game wagers                                                         | Live wagers                                               | Player‑stat props                                      |
| ---------------------------------------------------------------------- | ----------------------------------------------------------------------- | --------------------------------------------------------- | ------------------------------------------------------ |
| MLB reg‑season game suspended and resumed **> 12 h** after first pitch | Void for un‑completed periods; Moneyline graded per Rule 1 if ≥ 5 IP    | Void                                                      | Action only if game finishes same or next calendar day |
| Suspension **≤ 30 h**                                                  | Bets stand; graded on resumption                                        | Live bets stand if relevant period finishes on resumption | Same as above                                          |
| MLB Play‑offs / Play‑in                                                | Bets stand **regardless** of length of suspension; settle on completion | Same                                                      | Same                                                   |

**Double‑Header (7‑Inning) Fixtures**

5. Market titles must state **“7 Inn”**. If mis‑labelled, all wagers void.
6. Moneyline official after **5 IP** (4½ if Home ahead). All other full‑game markets require **7 IP** (6½ if Home ahead).
7. Rule‑book Mercy invokes completion for settlement purposes.

**Pitcher & Line‑up Definitions**

8. A **starting pitcher** is deemed to have started once they throw their first pitch. A non‑pitcher is deemed a starter once they make their first plate appearance (or take the field defensively for league‑designated “Opener” formats).
9. Where a market lists **one or two named competitors**, *all* must start for action, **except** “Save” props which have action regardless of relief appearance.
10. Overtime does **not** void markets based on listed starting pitchers; odds stand even if rotations change.

**1st Half (5‑Inning) Markets**

11. Pre‑game 1H Moneyline/Run‑Line official after **5 IP** (4½ if Home ahead & game called). In‑play 1H wagers require full 5 IP.

**Market‑Specific Notes**

12. **Total Bases:** Single = 1, Double = 2, Triple = 3, HR = 4. Walks, reach‑on‑error, HBP do *not* count.
13. **Hits+Runs+Errors:** Game must reach full‑game action threshold; if called in extras, revert to last completed inning unless Home scores to tie or win in bottom half.

&#x20;**Season & Futures**

* **League Pennant (AL/NL) & World Series Futures:** Settled on the teams that **participate** in the World Series.
* **Division Winner:** Action if every team in the division completes at least **90 %** of scheduled games; ties settled per MLB tiebreak system.

### Ice Hockey 🏒&#x20;

**Core Timing Rules**

1. **NHL All‑Star & exhibition formats:** Listed markets have action regardless of minutes played or period count.

**Overtime & Shoot‑out Treatment**

3. Overtime (OT) and any **penalty shoot‑out (SO)** are considered the same period for settlement.
4. **Totals and spread/handicap markets** include **extra time** and **shootouts**. The team that is the penalty shootout winner is **awarded an extra goal.**
5. **Regulation‑only moneyline (3‑way) lines** exclude OT/SO entirely.
6. Period and 60‑minute exact‑score markets **always exclude OT/SO.**

**Player & Team Props**

| Prop type                       | OT counts? | SO counts? | Must‑play trigger                          |
| ------------------------------- | ---------- | ---------- | ------------------------------------------ |
| Player Goals / Points / Assists | Yes        | No         | Skater must take **1 shift in regulation** |
| Shots on Goal                   | Yes        | No         | Same                                       |
| Goalie Saves                    | Yes        | No         | Must start the game                        |

7. **Competitor‑stat markets** void if listed player does not appear in regulation.
8. **Stat settlement timing (NHL):** All props settle immediately - post‑game. Subsequent league adjustments are ignored.&#x20;

**Season & Futures**

10. **Conference Winner (NHL):** Team that *participates* in the Stanley Cup Final.

### Tennis 🎾

**Match Integrity & Time Limits**

1. **Retirements / Disqualifications** – Match Money‑Line bets have action once the match **officially starts.**
2. **All other markets** (Set Handicap, Game Totals, etc.) are **void** unless the quoted segment was *already* settled before the retirement/disqualification.
3. **Completion window – 7 days.** A suspended match must be finished within 24h days of its original start for bets to stand, exceptions may apply.
4. **Venue / Surface changes** (indoor ↔ outdoor, hard ↔ clay/grass) do **not** void bets.

**Scoring Conventions**

5. Any *tie‑break* or *match tie‑break* counts as **one game** for Game‑Totals and Handicaps. **ITF singles (non‑Grand‑Slam) & all doubles** where a match‑deciding super tie‑break is used:

   1. Live markets and pre‑match **Money‑Line** have action; however, **pre‑match Spread & Total** markets are void because the final‑set game count is indeterminate.
   2. **Pro‑Set formats** (first to 8/10 games): Only 1st‑Set ML, 2nd‑Set ML (if scheduled) and Match ML are actionable; all other bets void.

   Unless stated otherwise, *Handicap* and *Total* lines use **games won** as the unit.

**In‑Play Specifics**

6. The **next point must be played** for any in‑play wager to stand. If a player retires or is defaulted before the subsequent point starts, all bets placed since the last completed point are void.

**Futures & Outrights**

7. All outright bets have action regardless of draw re‑seeding or venue shift, *unless* the market text specifies that certain named players must start.

### Esports 🎮&#x20;

**Universal Rules**

1. **Start‑time window** – If a match is not underway within **24 hours** of its advertised start, all bets on that match are void.
2. **Format integrity** – Material changes to the match format (best‑of length, map pool, round limit) void all wagers unless the market explicitly accommodates the new format or the change cannot affect the outcome of that market.
3. **Replays & Restarts** – If an entire map/match is restarted from **00:00**, unsettled pre‑match bets remain valid; live bets struck during the voided portion are cancelled. If play is restored from a saved point (e.g., *Match Medic*, *Chronobreak*), markets grade from that restore timestamp; bets dependent on invalidated stats (e.g., Total Rounds Odd/Even) are void.
4. **Default map advantage** – Admin‑awarded advantages (upper‑bracket “auto‑map”) are incorporated into Match lines. Walkovers before play do not count toward map totals.
5. **Overtime / Tie‑breaks** – All overtime or tie‑breaker rounds count toward markets unless the market title states “Regulation Only”.
6. **Roster minimum** – Any map that begins with fewer than the official team size (typically 5‑v‑5 or 10 total competitors) is void.

***

**CS 2**

1. Map is void if played with fewer than 10 competitors for **4 rounds** or if a team retires / receives an admin win before the map’s scheduled rounds complete.
2. Rounds 1‑12 constitute the first half.
3. A *Match Medic* rewind grades markets from the reset round; any stat‑dependent markets invalidated by the rewind are void.
4. If any map switches to CS:GO (MR 15) mid‑series, all match/map markets impacted by the format swap are void.

**Valorant**

4. Same roster and **4‑round** early‑void logic as CS 2.
5. Rounds 1‑12 constitute the first half.
6. *Match Medic* restarts follow identical grading rules.

**Dota 2**

7. Disconnect/admin win **within first 10 minutes** → map void; after 10:00 → bets settle on official result.
8. **Kills** include hero kills, enemy tower kills and enemy creep kills; suicides, team denies, neutral deaths and Roshan deaths do **not** count.

**League of Legends (includes Wild Rift & Mobile Legends variants)**

9. Same 10‑player start rule and 10‑minute disconnect/admin‑win threshold as Dota 2.

**Rainbow Six Siege**

10. Map void if a team retires, receives an admin win, or is disqualified before completing all scheduled rounds.

**Overwatch**

11. Map void if start takes place with fewer than 10 competitors.

**Rocket League, StarCraft 2, Call of Duty & other titles**

12. Apply Universal Rules 1–6. Any title‑specific rulings released by the tournament operator will supersede if communicated prior to match start.

**Common Market Notes**

13. **Kill/Objective props** settle using official broadcast stats or API for that game.
14. **To Advance / Win Final** markets settle on the team that progresses, irrespective of venue moves or delays.

### Fighting Sports 🥊&#x20;

**General Fight Rules**

1. **Fight becomes official** once the opening bell rings to start Round 1, regardless of scheduled length.
2. **Venue changes** within the **same country** do not void action. Moves to a **different country** void all bets unless re‑confirmed by Overtime DAO prior to the event.
3. **Round‑count changes**:
   * Money‑Line bets always have action.
   * For **Total Rounds Over/Under**, action only if the *new* scheduled round count is **greater** than the quoted total. Otherwise those Totals bets void.
4. **Technical Draw / No Contest** – If the bout ends in a technical draw or is declared *No Contest*, all full‑fight markets void **except** those already unconditionally decided (e.g., Round 1 winner prop if Round 1 completed). Period markets completed prior to the stoppage are settled.
5. **Extra or "Sudden Victory" rounds** count toward all markets that reference rounds, totals, or method of victory.

**Boxing‑Specific Rules**

7. **Inside Distance** – Wins if the selected boxer prevails by KO, TKO, referee/corner stoppage, disqualification, or *technical decision* inside the distance.
8. **“KO” markets** – Settle only on KO, TKO or disqualification. Technical decisions that go to the scorecards do **not** qualify.
9. **Round Totals O/U** – A round is graded *complete* once **1 minute 30 seconds** (half‑way) of that round has elapsed with the bout still in progress.

**MMA‑Specific Rules**

1. **Inside Distance** – Wins if fighter prevails by KO, TKO, referee or doctor stoppage, submission, technical submission, disqualification or any other official stoppage before the final horn.
2. **“KO” markets** – Settle on KO, TKO, or corner stoppage **only**; submissions are not classified as KO/TKO.
3. **Round Totals O/U** – Round is deemed complete once **2 minutes 30 seconds** (half‑way) of that round has elapsed with the bout ongoing.
4. **Wins by Decision** – A *Technical Decision* is treated as a decision.
5. **Method‑of‑Victory Yes/No** props – If the fight ends in a draw, all **Yes/No** method markets settle **No**.
6. **Win in Round X** – Graded on the round in which the fight officially ends, or if a combatant fails to answer the bell for the next round, the previous round.
7. **Fight Goes the Distance** – Settles “Yes” if bout reaches a judges’ decision (including Technical Decision), “No” otherwise.

### Table Tennis 🏓

1. **Money‑Line action trigger** – Once **one full set** has been completed, Match Money‑Line bets stand. If a competitor retires or is disqualified *before* the end of Set 1, all Match Money‑Line wagers are void.
2. **Other markets** (Set Handicaps, Game Totals, Correct Score, etc.) are graded only if the specific set/game referenced reaches its natural conclusion prior to a retirement or disqualification; otherwise those wagers void.
3. **Tie‑break games** (played in place of a deciding set) count as **one game** for Game‑Totals and Handicaps.

#### Rugby 🏉 (Union & League)

1. **Match‑period markets** (Moneyline, Totals, Handicap) include any overtime or *Golden Point* that follows regulation, **unless the market title states “Regulation Only.”**
2. **Action threshold:** A fixture must reach the scheduled **80 minutes** of play (or the officially scheduled shorter duration) for full‑game markets to stand. If abandoned earlier and not completed within **24 hours**, full‑game bets void; markets on fully completed halves/quarters remain valid.
3. **Scoring‑Margin / Winning‑Margin markets** are always graded on **regulation time only**—overtime scores do **not** count.
4. **Player & Team props** include overtime stats if the underlying Match‑period market includes overtime.

### Aussie Rules

1. **All markets exclude overtime unless expressly stated.**
2. **Regular 80 Minutes:** Settlement is based on the score at the end of four × 20‑minute quarters, including injury/stoppage time but **excluding extra‑time**.
3. **Interrupted play:** If a match is halted and resumed within **48 hours** of its original start, open bets settle on the final result. If not resumed inside 48 h, all unsettled wagers are void&#x20;

### Volleyball 🏐

1. **Match abandonment:** Match‑Moneyline wagers stand if **3 sets** are completed in a best‑of‑five format; otherwise void.
2. **Scoring units:** All **Match‑period** markets use **sets** as the scoring unit. All other periods (individual sets, live points, etc.) use **points** as the scoring unit.

### Handball 🤾‍♂️

1. **Regulation only** by default (60 min); separate “Incl. OT” markets offered.

### Water Polo 🤽‍♂️

1. **Regulation only**; shootouts/OT excluded.

### Cricket🏏

1. **Abandoned/no‑result:** Bets void except markets already settled (e.g. First Over Runs).
2. **Tests**: If the match does not complete **four innings,** Match Moneyline markets settle based on the official ruling, but all Match-period Totals are void. Completed innings or segments remain valid.
3. **ODIs & T20**s: If scheduled overs are not completed, Moneyline markets are settled based on the official result; Match-period Totals are void unless already settled.
4. **Super Overs**: Count toward **all Match-period** markets unless a market is explicitly labelled “Regulation Only.”

### Formula 1 🏎️

1. **Result timing**: Unless otherwise stated, all race markets are settled based on the official classification at the time of the **podium presentation.**
2. **Abandoned races**: Events shortened due to weather or other factors but deemed official by the governing body are **graded per the published resul**t
3. **Postponements**: If a race is not held on the originally scheduled **UTC calendar day**, all markets are void, unless explicitly restated.

### Golf ⛳️

1. **Futures settlement**: All futures bets are settled on the player/team **winning the trophy**. Playoff outcomes count toward settlement.
2. **Non-starter void rule:** If a selected player does not tee off their first hole, bets on that player are void.
3. **Abbreviated tournaments:** If fewer than **36 holes** are completed, all futures bets are void. If 36 or more holes are completed, futures stand and are settled on the final leaderboard.
4. **Timing of entry:** Bets placed after the final shot of the last completed round and before the event is called or resumed are void.

### Darts 🎯

1. **Moneyline / Winner:** If a match begins but is not completed, the competitor who is officially **awarded the win** or advances to the next round is deemed the winner for settlement. In 2‑way Winner markets, an official tie is graded as a push.
2. **Ties in single‑stat props** (Highest Checkout, Most 180s) are settled using the General dead‑heat rule unless the market text specifies otherwise.

### Politics 🗳️

1. **Source:** Official Electoral Commission declaration.
2. **Void criteria:** Candidate‑to‑announce markets void if deadline passes without announcement.
3. **Result final** once settled; subsequent legal challenges ignored.

### Futures & Outrights 📈

1. **Action** as soon as competition starts; dead‑heat applies to ties.
2. **Season Win markets:** Settle when total cannot be overturned given remaining games.
3. **Championship/Conference/Division Futures:** Governed by official league definitions (e.g., NFL conference champion = Super Bowl participant).

<p align="center"><img src="/files/11kES3L5InfjwN2eULDw" alt=""></p>


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://docs.overtime.io/learn-about-overtime/sports-trading-guidelines.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
